GreenThumb App Design

Role: Competitive researcher, UX designer, UI designer
Team: Madeline Bernard, Megan Ferry, Elizabeth Harting
Year: 2023 (1 week project)

Challenge

Growing food is overwhelming for many because they don’t have the right support for the journey. They struggle to find the right information and to keep track of all of their plants’ needs.

Proposed Solution

We designed GreenThumb to achieve more confidence and success for home gardeners. We strove to deliver information in a more succinct way so that our customers spend less time guessing and more time enjoying gardening at home.

Research

Proto Persona

Initial User Motivation Concept

  • Wants to grow their own food

  • Wants an easier way to manage the variables of weather

  • Wants helpful information delivery

  • Wants a natural weed solution

User Survey


Interview Plan

We prepared to discover what motivates our users and what holds them back from growing a successful garden.

Goals

  • Motivations of people growing their own food

  • Pain points related to growing their own food

  • What holds people back from growing their own food

  • Discover types of information would be useful for people growing their own food

Questions

  • How do you currently find information about gardening?

  • What are some frustrations you have when finding information?

  • Tell me about why you decided to start growing your own food?

  • Tell me about what obstacles you came across?

  • What is the hardest part about gardening?

  • Can you describe a time when you started planting something for the first time?

User Testing Insights

Hypothesis

People interested in growing their own food need a way to access information easily, as well as find solutions for pests, growing requirements, and reminders to stay on schedule because having a successful garden provides them with satisfaction, health benefits, and a sense of community.

Ideation

Priority Matrix

We created a priority feature matrix and focused on the easy wins (high feasibility, low priority), and the performance drivers (high feasibility, high priority).

Key Features:

  • Clear labeling & organization to quickly identify 

  • Ability to visually scan content without being overwhelmed

  • Organizing in a way that feels familiar to other review sites

  • Simplify navigation


Competitor Analysis

I created a SWOT diagram with competitor gardening apps, revealing features I liked, including weather and location tracking, simple illustrations and icons, as well as weaknesses such as poor onboarding, incomplete user flows, and ads overtaking the information.


Task Flow

We developed a user flow for how a user might search for and add a plant to their virtual garden in the app.

Storyboard

Wireframing & Prototyping

These are the initial wireframes for onboarding and searching to add a plant to your garden.

(Full Figma files can be provided upon request)

User Testing

After the sketches were tested, changes were made to the home search screen, as well as the plant info card screens.

More user tests were conducted on the high fidelity prototype to ensure the iterations were both intuitive and beneficial for the user.

High Fidelity Prototype

(Full Figma files can be provided upon request)

Final Thoughts

Designing GreenThumb taught me how important it is to earn users' trust and instill confidence to encourage them to engage with and rely on your app.

Next Steps

  • Add photo references to search

  • Provide recommendations based on USDA plant hardiness zone

  • Flesh out the calendar and notification functionality